Hyperion gained a number of major new capabilities in support of making Moana. Something like over 85% of the shots in this movie have significant FX work in them, which is unheard of for animated features. The technology that we had to develop for this film was staggering we have a whole new distributed fluid simulation package for the endless oceans in the film, we added advanced new lighting capabilities to Hyperion that have never been used in an animated film before to this extent (to the best of my knowledge), we made huge advances in our animation technology for characters such as Maui the list goes on and on and on. ![]() Every single department on this film really outdid themselves. ![]() Most important for a rendering guy though, I think Moana is flat out the best looking animated film anyone has ever made. We’re all incredibly proud of Moana the story is fantastic, the characters are fresh and deep and incredibly appealing, and the music is an instant classic. Moana is the first film I have an official credit on, and I couldn’t be more excited for the world to see what we have made! ![]() I’ve spent the bulk of the last year and a half working as part of Disney’s Hyperion Renderer team on a long list of improvements and new features for Moana. We released Zootopia back in March, and next week, we will be releasing our newest film, Moana. 2016 is the first year ever that Walt Disney Animation Studios is releasing two CG animated films.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |